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Easingの関数(JavaScript)や変数(Scss)をまとめました

2023.04.07

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    🐬

    Easingの関数(JavaScript)や変数(Scss)をまとめました

    2023.04.07

    Reference

    JavaScript

    class Easing {
      linear(t, b, c, d){
        return c * t / d + b;
      }
      jswing(t, b, c, d){
        return c * (0.5 - Math.cos(t / d * Math.PI) / 2) + b;
      }
      swing(t, b, c, d) {
        return -c *(t/=d)*(t-2) + b;
      }
    
      // ease in
      easeInQuad(t, b, c, d) {
        return c*(t/=d)*t + b;
      }
      easeInOutQuad(t, b, c, d) {
        if ((t/=d/2) < 1) return c/2*t*t + b;
        return -c/2 * ((--t)*(t-2) - 1) + b;
      }
      easeInCubic(t, b, c, d) {
        return c*(t/=d)*t*t + b;
      }
      easeInQuart(t, b, c, d) {
        return c*(t/=d)*t*t*t + b;
      }
      easeInQuint(t, b, c, d) {
        return c*(t/=d)*t*t*t*t + b;
      }
      easeInSine(t, b, c, d) {
        return -c * Math.cos(t/d * (Math.PI/2)) + c + b;
      }
      easeInExpo(t, b, c, d) {
        return (t==0) ? b : c * Math.pow(2, 10 * (t/d - 1)) + b;
      }
      easeInCirc(t, b, c, d) {
        return -c * (Math.sqrt(1 - (t/=d)*t) - 1) + b;
      }
      easeInElastic(t, b, c, d) {
        var s=1.70158;var p=0;var a=c;
        if (t==0) return b;  if ((t/=d)==1) return b+c;  if (!p) p=d*.3;
        if (a < Math.abs(c)) { a=c; var s=p/4; }
        else var s = p/(2*Math.PI) * Math.asin (c/a);
        return -(a*Math.pow(2,10*(t-=1)) * Math.sin( (t*d-s)*(2*Math.PI)/p )) + b;
      }
      easeInBack(t, b, c, d, s) {
        if (s == undefined) s = 1.70158;
        return c*(t/=d)*t*((s+1)*t - s) + b;
      }
      easeInBounce(t, b, c, d) {
        return c - easingFuncs.easeOutBounce (d-t, 0, c, d) + b;
      }
    
      // ease out
      easeOutQuad(t, b, c, d) {
        return -c *(t/=d)*(t-2) + b;
      }
      easeOutCubic(t, b, c, d) {
        return c*((t=t/d-1)*t*t + 1) + b;
      }
      easeOutQuart(t, b, c, d) {
        return -c * ((t=t/d-1)*t*t*t - 1) + b;
      }
      easeOutQuint(t, b, c, d) {
        return c*((t=t/d-1)*t*t*t*t + 1) + b;
      }
      easeOutSine(t, b, c, d) {
        return c * Math.sin(t/d * (Math.PI/2)) + b;
      }
      easeOutExpo(t, b, c, d) {
        return (t==d) ? b+c : c * (-Math.pow(2, -10 * t/d) + 1) + b;
      }
      easeOutCirc(t, b, c, d) {
        return c * Math.sqrt(1 - (t=t/d-1)*t) + b;
      }
      easeOutElastic(t, b, c, d) {
        var s=1.70158;var p=0;var a=c;
        if (t==0) return b;  if ((t/=d)==1) return b+c;  if (!p) p=d*.3;
        if (a < Math.abs(c)) { a=c; var s=p/4; }
        else var s = p/(2*Math.PI) * Math.asin (c/a);
        return a*Math.pow(2,-10*t) * Math.sin( (t*d-s)*(2*Math.PI)/p ) + c + b;
      }
      easeOutBack(t, b, c, d, s) {
        if (s == undefined) s = 1.70158;
        return c*((t=t/d-1)*t*((s+1)*t + s) + 1) + b;
      }
      easeOutBounce(t, b, c, d) {
        if ((t/=d) < (1/2.75)) {
          return c*(7.5625*t*t) + b;
        } else if (t < (2/2.75)) {
          return c*(7.5625*(t-=(1.5/2.75))*t + .75) + b;
        } else if (t < (2.5/2.75)) {
          return c*(7.5625*(t-=(2.25/2.75))*t + .9375) + b;
        } else {
          return c*(7.5625*(t-=(2.625/2.75))*t + .984375) + b;
        }
      }
    
      // ease in out
      easeInOutCubic(t, b, c, d) {
        if ((t/=d/2) < 1) return c/2*t*t*t + b;
        return c/2*((t-=2)*t*t + 2) + b;
      }
      easeInOutQuart(t, b, c, d) {
        if ((t/=d/2) < 1) return c/2*t*t*t*t + b;
        return -c/2 * ((t-=2)*t*t*t - 2) + b;
      }
      easeInOutQuint(t, b, c, d) {
        if ((t/=d/2) < 1) return c/2*t*t*t*t*t + b;
        return c/2*((t-=2)*t*t*t*t + 2) + b;
      }
      easeInOutSine(t, b, c, d) {
        return -c/2 * (Math.cos(Math.PI*t/d) - 1) + b;
      }
      easeInOutExpo(t, b, c, d) {
        if (t==0) return b;
        if (t==d) return b+c;
        if ((t/=d/2) < 1) return c/2 * Math.pow(2, 10 * (t - 1)) + b;
        return c/2 * (-Math.pow(2, -10 * --t) + 2) + b;
      }
      easeInOutCirc(t, b, c, d) {
        if ((t/=d/2) < 1) return -c/2 * (Math.sqrt(1 - t*t) - 1) + b;
        return c/2 * (Math.sqrt(1 - (t-=2)*t) + 1) + b;
      }
      easeInOutElastic(t, b, c, d) {
        var s=1.70158;var p=0;var a=c;
        if (t==0) return b;  if ((t/=d/2)==2) return b+c;  if (!p) p=d*(.3*1.5);
        if (a < Math.abs(c)) { a=c; var s=p/4; }
        else var s = p/(2*Math.PI) * Math.asin (c/a);
        if (t < 1) return -.5*(a*Math.pow(2,10*(t-=1)) * Math.sin( (t*d-s)*(2*Math.PI)/p )) + b;
        return a*Math.pow(2,-10*(t-=1)) * Math.sin( (t*d-s)*(2*Math.PI)/p )*.5 + c + b;
      }
      easeInOutBack(t, b, c, d, s) {
        if (s == undefined) s = 1.70158; 
        if ((t/=d/2) < 1) return c/2*(t*t*(((s*=(1.525))+1)*t - s)) + b;
        return c/2*((t-=2)*t*(((s*=(1.525))+1)*t + s) + 2) + b;
      }
      easeInOutBounce(t, b, c, d) {
        if (t < d/2) return easingFuncs.easeInBounce (t*2, 0, c, d) * .5 + b;
        return easingFuncs.easeOutBounce (t*2-d, 0, c, d) * .5 + c*.5 + b;
      }
    }

    CSS ( SCSS )

    // ease in
    $easeInSine: cubic-bezier(0.12, 0, 0.39, 0);
    $easeInCubic: cubic-bezier(0.32, 0, 0.67, 0);
    $easeInQuint: cubic-bezier(0.64, 0, 0.78, 0);
    $easeInCirc: cubic-bezier(0.55, 0, 1, 0.45);
    $easeInQuad: cubic-bezier(0.11, 0, 0.5, 0);
    $easeInQuart: cubic-bezier(0.5, 0, 0.75, 0);
    $easeInExpo: cubic-bezier(0.7, 0, 0.84, 0);
    $easeInBack: cubic-bezier(0.36, 0, 0.66, -0.56);
    // ease out
    $easeOutSine: cubic-bezier(0.61, 1, 0.88, 1);
    $easeOutCubic: cubic-bezier(0.33, 1, 0.68, 1);
    $easeOutQuint: cubic-bezier(0.22, 1, 0.36, 1);
    $easeOutCirc: cubic-bezier(0, 0.55, 0.45, 1);
    $easeOutQuad: cubic-bezier(0.5, 1, 0.89, 1);
    $easeOutQuart: cubic-bezier(0.25, 1, 0.5, 1);
    $easeOutExpo: cubic-bezier(0.16, 1, 0.3, 1);
    $easeOutBack: cubic-bezier(0.34, 1.56, 0.64, 1);
    // ease in out
    $easeInOutSine: cubic-bezier(0.37, 0, 0.63, 1);
    $easeInOutCubic: cubic-bezier(0.65, 0, 0.35, 1);
    $easeInOutQuint: cubic-bezier(0.83, 0, 0.17, 1);
    $easeInOutCirc: cubic-bezier(0.85, 0, 0.15, 1);
    $easeInOutQuad: cubic-bezier(0.45, 0, 0.55, 1);
    $easeInOutQuart: cubic-bezier(0.76, 0, 0.24, 1);
    $easeInOutExpo: cubic-bezier(0.87, 0, 0.13, 1);
    $easeInOutBack: cubic-bezier(0.68, -0.6, 0.32, 1.6);
    
    // use easing
    $easein: $easeInExpo;
    $easeout: $easeOutExpo;
    $easeinout: $easeInOutExpo;

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