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Blender | How to Make Clouds

  • Blender

Prerequisites

Blender: v4.0.2

These are my own notes from when I made clouds.

Contents

1. Add Any Mesh

2. Add a Modifier

  • Add a Subdivision Surface with a level of 4 (adjust to taste).
    Shape it in Edit Mode.
  • Add Displace.

Add a new texture from Displace’s New button and change its Type to Cloud.

This gives you the result below — reset the Scale and apply Shade Smooth.

I set the parameters as shown below (adjust to taste).

3. Add a Volume

Add Volume > Empty via shift + a.

4. Add a Modifier to the Volume

First, add Mesh to Volume to convert the object we added earlier into a Volume.

Next, add Volume Displace to shape the Volume.

Add a Cloud texture and adjust the parameters to taste.

Add another Displace to fine-tune the finer details.

Change the resolution from 32 to 128 to increase the detail at render time.

While I was at it, I also adjusted the object’s shape in Edit Mode.

5. Add a Material

6. Add a Sun Light

7. Rendering

I duplicated the cloud I made earlier and adjusted its shape.
Increasing the Voxel amount resolution should bring it closer to realistic (depending on what your PC can handle…).

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