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Blender | 3 Camera Work Techniques

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  • Blender

Prerequisites

Blender: v4.0.2

1. Camera Work Using Dummy Objects

    The last object chosen becomes active, so it becomes the parent.
    This results in a hierarchy like “/small cube/large cube/camera/”, where child elements are affected by the parent’s transform.

    Their roles are as follows.

    • Small cube: rotates on the Z axis.
    • Large cube: rotates on the XY axes.
    • Camera: moves along the Z axis.

    ※ Pressing z twice, like g → z → z, lets you change the transform value along an axis based on the object’s own origin rather than the world origin.

    2. Camera Work Along a Path

    1. Add it via shift + a → Curve > Bezier.
    2. Adjust it in Edit Mode into the camera path you want.
    3. Switch the viewpoint to look down from the Z axis (viewing the scene from above).
    4. Add a camera.
    5. With the camera chosen, add Follow Path from Object Constraints.
    6. Choose the Bezier curve as the target.

    Animate it by changing the offset value.

    3. Camera Work That Follows a Target

      Finally

      Reference

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