A technical blog about WebGL, Three.js and Blender|SHOYA KAJITA
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Blender | Rigging Practice Part 3: Arm
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Blender | Rigging Practice Part 2: Tail
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Blender | Rigging Practice Part 1: Leg
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Blender | 3D Dissolve Effect Using Particles
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🪥
Blender | Sculpting Notes
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Blender | Trying a UV Sprite Countdown Animation
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💡
Blender | Blinking Animation Part 2 (Material)
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💡
Blender | Blinking Animation (Material)
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📜
Blender | Paper Scroll Animation
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Blender | How to Make Fire
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Blender | How to Make Clouds
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Blender | Flickering Materials Using Random Values
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🔥
Blender | How to Bake Cloth Simulation Results
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🌏
Making a Low-Poly Earth
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🎈
Blender | Extremely Puffed-Up Text Objects
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📝
Blender | Notes on Volume
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☔️
Blender | Trying Dynamic Paint for a Rain Simulation
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🎨
Blender | Cel-Shaded Look
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💫
Blender | How to Set Up Follow Path Without Offset Drift
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🦴
Blender | Can’t Choose a Bone…
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🧖♀️
Blender | Cleaning Up a Text Mesh
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❓
Blender | Fixing Shadow Artifacts When Beveling a Booleaned Object
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👺
Blender | Fixing Jagged Vertex Normals in Edit Mode
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✂️
Blender | Bridging Edges to Add a Face Between Them
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🙆♀️
Blender | Using LoopTools to Make a Face Circular
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🦴
Blender | Trying Out Bone Animation
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🌀
Blender | Deforming an Object Along a Curve
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🎮
Blender | How to Open Multiple Instances
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📷
Blender | 3 Camera Work Techniques
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🎬
Blender | Switching Cameras on the Timeline